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My name's Alan. I like thoughtful design, quiet ideas and imaginative experiences.

I'm a UX/UI specialist by day and an indie game developer by night. I made Wildwood!


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TUNIC: 7 Years… Worth the Wait

April 7, 2022

“Oh!! THAT’S how you open the door!”

That was me, late one night, after wandering around the world of Tunic for hours wondering where I was supposed to go next. It was a brilliant moment, and I was so proud of myself for not just Googling the answer.

Tunic is a wonderful game. Everything is thought out. As a player, you know nothing and aren’t just rewarded for exploration… you are required to wander.

And for those of us who love to pour over the lore, and read every little note and diary entry in a game… well, that’s a primary feature in Tunic. Some players might be able to fumble their way through the main game, but good luck. And this hits on the thing I love the most about the game… the manual.

At the start, I thought collecting pages to the manual was more of gimmick, albeit super cute and fun. No. I salivate over finding pages now. The manual is literally part of the game. Required reading. Full of hints, secrets and further on, cornerstone pieces of the story line. And let’s not even get into only having half of a spread revealed and just KNOWING that once I find the other page, it will unveil something amazing. Almost every page has amazed me.

I don’t want to give anything away.

If you’re interested, check out TUNIC immediately. I’m 30 hours in at this point, and can easily see myself putting in another 30.

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