Hello!

My name's Alan. I like thoughtful design, quiet ideas and imaginative experiences.

I'm a UX/UI specialist by day and an indie game developer by night. I made Wildwood!


Wildwood

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PC Demo is Out Now!

November 1, 2025

It’s been quite the whirlwind to get here… but the PC demo for Wildwood is officially out! And silly me for thinking that I could have had the entire game wrapped up by Halloween 😭😭😭

Feel free to visit the link above, wishlist and download the demo. I’ve gotten some really nice feedback and I’m proud of how this little game has turned out so far.

I’m planning for a full release in 2026 and have some exciting news to share in the next few months so be on the lookout for that! I’ve also been part of the Scream IV Fest on Steam and have had quite a few downloads from that — more than I expected to be honest. Now is the time to lean more into marketing though and try to be more active on socials. Not my favorite thing but a requirement for the job. Ah well.

I’m tinkering with some updates now for the mobile version of the game. I plan to keep the gameplay the same, but I need to do some bug fixes and deploy a new build. Maybe I can get that done this weekend. Thinking of renaming the game on iOS to “Wildwood: Graveyard Defense (Mobile)” to help with any confusion since it shares its name with the desktop version. Still pondering that one a bit.

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Wildwood: Graveyard Defense POCKET Edition

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PC Demo is Out Now!

SHOWCASE

Wildwood Graveyard Defense

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Salmon Cohesion Factor

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Wishlist Wildwood on Steam

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New Wildwood (Mobile) IAP Pricing

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The Nearly Perfect Gameplay Loop in Minecraft Dungeons

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Transitioning Wildwood from Mobile to Desktop

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Adding a Progression Indicator to Wildwood

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Adding a Retro Video Game Manual to Wildwood

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Defining Moments: Warcraft III

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The Problem with My Freemium Indie Game

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Warcraft Rumble UI/UX Inspiration

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