Hello!

My name's Alan. I like thoughtful design, quiet ideas and imaginative experiences.

I'm a UX/UI specialist by day and an indie game developer by night. I made Wildwood!


Wildwood

About Me

Contact

Fluid Simulations

July 22, 2017

I’ve spent a little time recently experimenting with some physics simulations in Blender.

 

A few weeks ago, I saw a post on Twitter that had suggested using a physics simulation on a cube to create rocks.

 

 

And so here way my first attempt:

 

 

Pretty cool, right? What’s more, I learned that you can record these animations and save them out as keyframes – this would make them super cheap to use in mobile games for instance, if I chose to.

 

Fluids

I did a few more of these rock type ones and then I decided it was time to do something trickier… fluid simulations.

To be honest, the setup for making water isn’t too hard — this video does a really good job explaining the basics. The hard part is setting up the camera properly to record it, and waiting for it all to render. Additionally, I used a subsurface modifier and glass material/shader, so the rendering took even longer but the result was totally worth it. #hip

 

SHOWCASE

Wildwood Graveyard Defense

Blog

Salmon Cohesion Factor

Blog

Wishlist Wildwood on Steam

Blog

New Wildwood (Mobile) IAP Pricing

Blog

The Nearly Perfect Gameplay Loop in Minecraft Dungeons

Blog

Transitioning Wildwood from Mobile to Desktop

Blog

Adding a Progression Indicator to Wildwood

Blog

Adding a Retro Video Game Manual to Wildwood

Blog

Defining Moments: Warcraft III

Blog

The Problem with My Freemium Indie Game

Blog

Warcraft Rumble UI/UX Inspiration

Blog

Wildwood v4.0 is Live!

Blog

Making My First Devlog

Archives