Game of Thrones: Tale of Crows — Environment / Level Design

August 24, 2020
by Alan Vitek

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I’ve enjoyed playing GOT: Tale of Crows since it came out a couple of weeks ago. Sometimes I feel a little lost in it (I’ve never really watched the series or read the books), but it’s immersive none-the-less.

The main gameplay loop revolves around sending expedition teams out beyond the wall. An isometric, 3D slice of terrain is used to illustrate the random events players encounter.

I love these designs. I’m all about some stylized dioramas, and I’ve started collecting screenshots of my favorites.

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